68. Karen Twelves
Gamer, editor, and improv performer Karen Twelves joins us for a talk about performance, play, and the importance of trust.
Gamer, editor, and improv performer Karen Twelves joins us for a talk about performance, play, and the importance of trust.
Games scholar Jose Zagal starts a new semester of Backstory, with discussions of Role-Playing Games Studies, the intricate web of influence among different game media, and identifying the ethical frameworks in Animal Crossing. If Emmanuel Kant made a videogame, what would it be like?
Co-organizer of the long-running campaign Shadowmoor, Casey Hardy tells us about sustainability, growth, and change in a larp community.
Magdalene Loh is making live-action career design games in Singapore! And stay tuned for some special announcements.
Larpwright and organizer Betty Bong on translating play across cultures.
Game designer, crafter, and scrum master Stephanie Bryant brings us a kinder, gentler post-apocalypse.
Children’s author and game designer Terri Cohlene shares her insight on designing for kids, introducing roleplaying, and working in co-creation.
Dungeon World co-designer and game streamer Adam Koebel shares insight on the relationship between design and play, and the future of streaming and game publishing.
Game designer and graphic artist John Harper shares his journey with Blades in the Dark, and with designing and iterating over a long and varied career in independent publishing. (You know, long in RPG years.)