In the aftermath of their last mission, the gang’s identity begins to solidify- but is it an identity they can be proud of? Moral quandaries will be faced, NPCs will be antagonized, and the gang will be visited by the ghosts of their past.
2076. A world of science and magic. Corporations make the rules and ‘Shadowrunners’ break em, doing the kind of work that you can’t mention on a tax return. In Indianapolis, four Shadowrunners meet and accept a job they aim to finish…if they ever get around to it.