Show Notes

Porter & Steve are joined by game developer and conservationist Emily Care Boss in the second half of a two-part interview where they come together to discuss whether bleed is a good or a bad thing, strategies for addressing and mitigating bleed safety, and some positive takeaways they have experienced from their own experiences of bleed.

Please consider donating to the GoFundMe drive to help Jef from System Mastery pay his hospital bills: http://bit.ly/livingmastery

Emily Care Boss can be found at her games website at www.blackgreengames.com, and on twitter at @emilycare.

Steve Discont can found on twitter at @bearlynormal, and Porter Green at @DagmarRugosa.

You can go to the following URLs or research articles to learn about some of the topics discussed in this episode:

Bleed: https://nordiclarp.org/2015/03/02/bleed-the-spillover-between-player-and-character/ by Sarah Lynne Bowman

Bleed: https://nordiclarp.org/2019/01/25/investigating-types-of-bleed-in-larp-emotional-procedural-and-memetic/ by Kjell Hedgard Hugaas

Brown Eyes/Blue Eyes Game: https://www.smithsonianmag.com/science-nature/lesson-of-a-lifetime-72754306/ by Stephen G. Bloom

Documentary about the Brown Eyes/Blue Eyes Experiment: https://youtu.be/1mcCLm_LwpE by Frontline PBS
OK Check-In: https://participationsafety.wordpress.com/2016/09/09/toolkit-the-ok-check-in/ by Johanna Koljonen

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