Porter & Steve are joined by game developer and conservationist Emily Care Boss in the first of a two-part interview where they come together to discuss the idea of bleed, the different types, how it can manifest, what might be causes of it, and how to go about making characters while taking bleed into consideration.
You can go to the following URLs or research articles to learn about some of the topics discussed in this episode:
Bleed: https://nordiclarp.org/2015/03/02/bleed-the-spillover-between-player-and-character/ by Sarah Lynne Bowman
Bleed: https://nordiclarp.org/2019/01/25/investigating-types-of-bleed-in-larp-emotional-procedural-and-memetic/ by Kjell Hedgard Hugaas
Relationship Development through Roleplaying: http://jultika.oulu.fi/files/nbnfioulu-201412022038.pdf
Alibi: Montola, M., & Holopainen, J. (2012). First person audience and painful role-playing. In C. B. Nielsen & C. Raasted (Eds.), Immersive Gameplay: Essays on Participatory Media and Role-playing (pp. 13-30). Jefferson, NC, USA: McFarland.
Magpie Games’s Bluebeard’s Bride