The Session Zero duo explore those awkward feelings of concern and fear of judgment that some tabletop and live action roleplaying gamers feel when interacting with non-gamers. We will dive into the concept of stigma and explore what it’s like to experience the stigma of being a gamer.
You can go to the following URLs or research articles to learn about some of the topics discussed in this episode:
Fandom identity stigma: Cohen, E. L., Atwell Seate, A., Anderson, S. M., & Tindage, M. F. (2017). Sport fans and Sci-Fi fanatics: The social stigma of popular media fandom. Psychology of Popular Media Culture, 6(3), 193-207. http://dx.doi.org/10.1037/ppm0000095
In-Group/Out-group bias: “Social Identity Theory” by Saul McLeod
Stigmatized identity management: Chaudoir, S. R., & Fisher, J. D. (2010). The disclosure processes model: Understanding disclosure decision-making and post-disclosure outcomes among people living with a concealable stigmatized identity. Psychological Bulletin, 136(2), 236-256. http://dx.doi.org/10.1037/a0018193
Strategic thinking and speaking the language of the majority: Ogbu, J.U. The Urban Review (2004) 36: 1. https://doi.org/10.1023/B:URRE.0000042734.83194.f6
Satanic Panic & D&D: “How D&D Writers Fought the Satanic Panic of the 1980s” by Ben Riggs.
Dark Dungeons, the movie based on the Chick tract: “A Review of Dark Dungeons, the Film Every Roleplayer Should See (Before It’s Too Late)” by Becky Chambers.
Chris Mackey, I-O psychology practitioner, can be found on twitter at @D20PhD, and on her website at Improved Initiative Consulting.
D&D article mentioned in episode: “Why the Cool Kids Are Playing Dungeons & Dragons” by Annalee Newitz