The gang tangle’s with Ms. Whiskey’s ex- Vald. They discover their shared vision might be more serious than they originally anticipated. What next? Rooftop gunfights? Museum heists? Spiders exploding from the ceiling? Taylor Swift!? (… yes all of those things)

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About the Author
James D’Amato, the world’s foremost Kobold advocate, moved to Chicago in 2010 to train at Second City and iO in the art of improvisational comedy. He now uses that education to introduce new people to role-playing, and teach die-hard Grognards new tricks.

3 comments on 86. WITCH Part 2

  1. Robyn says:

    Love the Parkour Dogs.. or Barkour

  2. Guy says:

    So, this pair of episodes (great as usual), along with the usual quotes my daughter and I sling back and forth for days after, brought up an interesting question we both came to–do the RPG creators ever get irked at you gus for making light of something they intend to be serious. I mean Witch, from the website, looks like a gritty, realistic treatment for modern witches in an urban environment. Of course, we love the lighthearted take you bring to everything…we wouldn’t be listening to an RPG-play podcast developed by comedy improv actors and not know what to expect. But we were chuckling over images of serious-faced writers/gamers facepalming to drunken calls of “Animal frieeeends….AAAAnimal Frieeeeeeeeds…” and the angry emails they might dash off to you when they pry palm from face.

    Keep up the great work!

    1. Actually the creators loved it! They said the squirrel might make an appearance in one of the official modules. I love working with writers and designers who have a sense of humor about what they do. Liz definitely does.

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