A Wells Fargo Airship pilot suffers because he interacted with a group of mysterious foreigners with hidden agendas.

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About the Author
James D’Amato, the world’s foremost Kobold advocate, moved to Chicago in 2010 to train at Second City and iO in the art of improvisational comedy. He now uses that education to introduce new people to role-playing, and teach die-hard Grognards new tricks.

3 comments on 141. Steamscapes Part 3

  1. Solicitor 6 says:

    While I enjoy every episode of One Shot week in and week out, there are some parties that are just so unbelievable, I regret that it is not feasible for them to become their own version of Campaign. For me, this includes the Feng Shui family and the cast of “Sarcophagus” from Monsterhearts.

    I would add the crew of Steamscapes to that list. The blend of personalities that were the characters was stunning. It made me think of the crews of Farscape or Firefly in how they were so wonderfully diverse, but worked together. The players were fearless in their decisions and played their character to form doing what was “right” for the character rather than what was “safe” from a meta-game standpoint. The intrigue of the storyline was first rate too and this truly felt like a pilot episode. There were too many secrets and backstory that were hinted at and never resolved, but made me want to know what happened next.

    Hats off to all of you. And may Nimotsu forever be the bane of Taru’s existence.

    1. Aly Grauer says:

      This is massively kind of you to say. I had such a good time with this group on this game and we all left in such a good mood – wondering if we COULD make this game an ongoing one. We would all love to play it again, to be honest. I’m honored I got a chance to do this.


  2. Foolish says:

    Totally agree with Solicitor. I want more!

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