24. Supporting Setting with Mechanics in Jason Pitre’s Sig

Sig is a multiplanar fantasy setting for Jason Pitre’s game Spark, and is a fantastic example of mechanics supporting and reinforcing setting. But, how do you do that thing? Luckily Jason has some experience crafting mechanics that evoke experience and promote setting, so we talk all about it, and his upcoming Sig kickstarter too!

SPARK
Jason’s twitter
Jason’s G+
Genesis of Legend

SMOKE
One Shot playthrough of Sig Part 1 | Part 2 | Part 3
SH&R Genre Bacon

About the Author
Meghan Dornbrock knows that books are true magic, and has a weak spot for storytelling rogue-kings. An artist, animator, and all-around games enthusiast, she’s fascinated by the many different ways there are to tell a good story and is eager to see what’ll come next. Eventually she will die on Mars, but currently she lives in the uncool part of Brooklyn. Follow her on twitter or on her website.

One comment on “24. Supporting Setting with Mechanics in Jason Pitre’s Sig

  1. Punquillity says:

    Oh man. He really won me over by the quick reference to Saga.

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