Sig is a multiplanar fantasy setting for Jason Pitre’s game Spark, and is a fantastic example of mechanics supporting and reinforcing setting. But, how do you do that thing? Luckily Jason has some experience crafting mechanics that evoke experience and promote setting, so we talk all about it, and his upcoming Sig kickstarter too!
Genesis of Legend
One Shot playthrough of Sig Part 1 | Part 2 | Part 3
SH&R Genre Bacon
One comment on “24. Supporting Setting with Mechanics in Jason Pitre’s Sig”
Oh man. He really won me over by the quick reference to Saga.