Modifier

Modifier is an interview show hosted by Meghan Dornbrock all about why and how people change games. Episodes tackle accessibility, homebrews, system conversions, and that Apocalypse World hack you’ve secretly been working on. From the hobbyist to the professional, from house rules to publication, we all have in mind a better way to play. 

Meghan Dornbrock knows that books are true magic, and has a weak spot for storytelling rogue-kings. An artist, animator, and all-around games enthusiast, she’s fascinated by the many different ways there are to tell a good story and is eager to see what’ll come next. Eventually she will die on Mars, but currently she lives in the uncool part of Brooklyn.

One time she made her brother hold a frog and he hasn’t really gotten over it.

63. Mission: Accomplished! with Jeff Stormer

Jeff is back to talk about his own game this time, Mission: Accomplished! It’s about super spies, office meetings, and really coming face to face with the arcane horror that is your day job. We talk about comedy in games, designing around secret information, and the impact of having winners and losers in an RPG.

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62. Taylor LaBresh and the 13 Demon Princes

To get us started in this, the spookiest month, how about a game FULL OF DEMONS? Taylor is here to chat about his Singularity hack, 13 Demon Princes, a hellish dating game full of contestants with unforgettable names and lots of demon blood. Cute!

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61. Something Is Wrong Here with Kira Magrann

Something Is Wrong Here is a game built to evoke the unsettling experience of watching the works of David Lynch. Kira is here to discuss what building from the inspiration of a specific artist is like, how she mechanizes bleed, and her approach to structuring a one-night game.

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60. How Games Changed Tim & Kristen Devine

Tim & Kristen, longtime friends of the show, are here to talk all about their games, game hacks, and how designing together affected their relationship. We talk a lot about how they change games, but also how games changed them.

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59. Roll20’s Charactermancer with Nolan T Jones

Nolan drops in again with another exciting development at Roll20 – the Charactermancer! We talk about how this tool changes gameplay for new and old players alike, how licensing comes into play, and what we can expect to see in the future. We also chat about community involvement and whats in our Crunchyroll queues, so...

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58. Behind the Masc with Brie Sheldon and Tracy Barnett

Behind the Masc in a game zine looking to re-envision masculinity through the eyes of non-cisgender masculine creators. Brie Sheldon, the project lead, and Tracy Barnett, one of the contributors, join me to talk about what’s in the zine and why it’s so important. Behind the Masc is on Kickstarter right now!

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57. Rebuilding Legacy with Jay Iles

Jay Iles joins us this week to talk about Legacy, a Powered by the Apocalypse game that examines all the ways one might create a legacy as their family rebuilds itself in a strange new world. We chat about his LARP inspired design choices as well as the diverse new scenarios other writers brought to...

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56. The New Velvet Generation

Rich Ranallo and Scott Leaton are here to talk about the evolution of their game Velvet Generation, an RPG about the rock & roll revolution. We discuss how it’s changed over the years and why, and what this revolution looks like in our new modern age.

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55. Learning from Your Own Games with Aleks Samoylov

The Spiral is an original genre-less game system, built to simplify the RPG experience for any story you might want to tell. Parable of the Pit is a Powered by the Apocalypse game without playbooks that puts the ordinary players in a terrifying dungeon from which they must escape. Aleks Samoylov talks about designing both...

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54. Earworm with Aaron J Amendola

Are you ready to party? That’s nice, how about this podcast instead. Aaron J Amendola is here to chat about his party game Earworm, which is all about vocalizing your favorite jams for that karaoke bar experience in the comfort of your own home. We talk about the unique aspects of party games and how...

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