Design Doc

Join Hannah and Evan on a journey in analog game design as they set out to redesign their first roleplaying game, Questlandia. Are you a junk poet or a world weaver? Can you Kickstart a roleplaying game in a three-ring binder?  It’s as close to live game design as it gets, and we’re inviting you along for the ride!

Hannah grew up on point-and-click adventures games and purple-aquamarine ‘90s tracksuits, and never really grew out of it. She designs games around themes of queerness, empathy, and optimistic nihilism. You can find more of her work at makebigthings.com, where she creates board and roleplaying games as part of the Make Big Things co-op.

Evan is an avid player and creator of both tabletop and coimputer games. He’s worked previously on Questlandia, 14 Days, Noirlandia, and is developing the upcoming video game Goblin Diplomat. His favorite game is Go. If you ask, he will definitely play Go with you.

8. The Symbol Reader

We experiment with a customized alethiometer to explore stories and build new worlds.

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6. The First Playtest

With one playtest down, we talk about what went right, what went wrong, and what we’d like to change.

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5. Preparing the Playtest

We attempt to put theory into practice as we prep for Questlandia’s first playtest.

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4. Plumbobs

What makes for a good RPG toolkit? We explore dice, cards, dactylomancy, and some of the weirder tactile tools you can bring to the table.

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1. Welcome to Questlandia!

Welcome to Questlandia Hannah and Evan embark on a journey to redesign their first roleplaying game. Welcome to Design Doc, our year-long experiment in transparent design! Social media Twitter designdocpod@gmail.com

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Hannah S andogyn 2 (1)

Hannah Shaffer

Evan Rowland

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