In this episode James tells you what’s so great about sailor moon character sheets, what you should do about describing actions in combat, and how to handle two players with the same specialization.

About the Author
James D’Amato, the world’s foremost Kobold advocate, moved to Chicago in 2010 to train at Second City and iO in the art of improvisational comedy. He now uses that education to introduce new people to role-playing, and teach die-hard Grognards new tricks.

One comment on “Rapid Fire 2

  1. Sean Kelly says:

    Regarding character bios… the character playbooks in Beyond the Wall are a pretty interesting stab in this direction as well. They aren’t anywhere as detailed as the Sailor Moon bios, but they develop a good bit of essential character background and, more importantly, do so in a way that creates bonds between players. As great as it is to have a well developed character concept in general, I really love the idea of encouraging players to establish shared experiences right from the start. I guess that’s a sign that I need to spend some time with the Apocalypse system.

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