James answers a listener’s question – “Over the past year I have gotten back into DMing for a group of players, after an almost 10 year hiatus from tabletop rpgs I have come to realize that I am not as skilled as I once thought. I have found that I tend to not give the players quite enough information. How should I go about giving the players enough information to act on but not so much that it either overwhelms them or removes the goal? Where do I draw that line?”

About the Author
James D’Amato, the world’s foremost Kobold advocate, moved to Chicago in 2010 to train at Second City and iO in the art of improvisational comedy. He now uses that education to introduce new people to role-playing, and teach die-hard Grognards new tricks.

One comment on “8. Giving Players the Right Amount of Information

  1. Jess says:

    Woow, that lever analogy was super brilliant and really clear. Thanks!

Leave a Reply

Your email address will not be published. Required fields are marked *