Show Notes

Welcome to the start of the 34th series, everyone! This series we’ll be covering the modular world building, action RPG Tide Breaker with designer Nick Butler! This episode we’ll be covering what the game is all about and teaching Amelia a bit about Dragon Ball Z before diving into character creation.

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Guests and Projects:

Nick Butler @FallOnMyBlade

Games discussed this episode:

Tide Breaker

Timestamps:

  • 00:00:00 – Announcements
  • 00:04:08 – Introductions
  • 00:05:53 – What’s in a game?
  • 00:10:19 – What do we need to play this game?
  • 00:12:50 – What kind of stories and themes is this game meant to explore?
  • 00:17:01 – What do characters do in Tide Breaker?
  • 00:17:52 – What is unique about Tide Breaker?
  • 00:28:22 – History of Tide Breaker
  • 00:30:28 – Terms and Concepts: Stats
  • 00:33:57 – Advantages
  • 00:34:40 – Stunts
  • 00:34:54 – Botches, Explosions and Ignites
  • 00:36:00 – Showstoppers
  • 00:36:15 – Cliffhangers/Nailbiters
  • 00:37:29 – Let’s make some people!
  • 00:40:21 – Character Concepts
  • 00:45:52 – Assigning or Rolling Stats
  • 00:55:53 – Secondary Stats
  • 00:56:05 – Power Level
  • 00:56:32 – Critical Value
  • 00:57:52 – Recovery Value
  • 00:59:46 – Attrition Pool
  • 01:00:42 – Call to Action
  • 01:06:31 – Credits
  • 01:08:27 – Show Blurb: Warda

Transcripts

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