Welcome to the second episode of Series 12! Jef and Jon from System Mastery are still here creating characters with us for Heroes Unlimited 2nd Edition!
Announcements:
- GenCon
- Character Creation Cast on Apple Podcasts (The best place to leave reviews for us)!
- Character Creation Cast on Stitcher
- Character Creation Cast on Facebook
Guests and Projects:
System Mastery (Jef and Jon)
- Website: https://systemmasterypodcast.com/
- Twitter: @SystemMastery (https://twitter.com/SystemMastery)
Timestamps:
00:00:00 – Announcements
00:02:40 – Recap
01:06:14 – Episode Closer
01:10:15 – Show Blurbs!
Game systems and materials discussed in this episode:
- Heroes Unlimited Second Edition
Music:
Opening: Meditation Impromptu 03 (http://freemusicarchive.org/music/Kevin_MacLeod/Calming/Meditation_Impromptu_03) by Kevin MacLeod (http://incompetech.com)
Clip 1: The Good Guys by Alexander Nakarada (https://www.serpentsoundstudios.com)
Clip 2: System Mastery theme music (https://systemmasterypodcast.com/)
Main Theme: Hero (Remix) (http://freemusicarchive.org/music/Steve_Combs/Principal_Photography_1493/11_Hero_Remix) by Steve Combs (http://freemusicarchive.org/music/Steve_Combs/)
Our Podcast:
Character Creation Cast:
- Twitter: @CreationCast (https://twitter.com/CreationCast)
- Facebook: https://facebook.com/charactercreationcast/
- Discord: http://discord.charactercreationcast.com/
- Instagram: https://www.instagram.com/creationcast/
Amelia Antrim: @gingerreckoning (https://twitter.com/gingerreckoning)
Ryan Boelter: @lordneptune (https://twitter.com/lordneptune)
Our Website: http://www.charactercreationcast.com
Our Network: https://oneshotpodcast.comNetwork Patreon: https://www.patreon.com/oneshotpodcast
A demonstration of why Palladium’s system doesn’t rule the world. ????
Also evidence that not all “old-school” games were simple, rules-light affairs.
It feels like most “old-school” games were over-burdened by rules upon rules, good or not. I believe our Blue Planet series covered this a little bit, talking about how it went from a very simulationist, what can we do as characters sorts of games to what is our character’s place in the story of the world to, nowadays, what is the story for my character directly. It’s been a very interesting evolution of game design mindset, and it’s very exciting!