We try redesigning Noirlandia, one of our other roleplaying games, in one hour!
Who are the Junk Poets and what do they add to Questlandia? We go over what we know, what’s still missing, and how they could make a GMless game easier to play!
We’ve finished the first two playtests of Questlandia and something is still missing. In this episode we talk about how to hone in on the emotional core of the game. What stories does this game want to tell and how do we make sure it tells them?
After playtesting Questlandia’s new kingdom and character creation, it’s time to test some scenes! Bartholomew the anxious city planner and Quincy the cast out justice-bringer will have to make some hard choices. Choices that begin with a cat and end with a geological anomaly.
Intro/Outro theme music – by Pat King
Welcome to Kingdom Knot, where our people keep vigil over the void at the edge of the world. Something has emerged from that void—a creature for which we have no words, of which we have no memory. For now, we will call it…a “cat.”
- Design Doc Intro/Outro theme written by Pat King
- Also featuring New Ages 1 by Little Dog, Big Ears
In September we met for a mini Questlandia retreat. We talked about how our intentions for the game have shifted in the current political landscape and introduced an unfolding guidebook that will sit at the center of play.