In this episode we talk about completing a project that made us our own worst bosses and what it’s like coming back from burnout.
Its purpose, the act of creation. Its destiny, unknowable. Today’s episode is about a bike on skis.
- Design Doc intro theme by Pat King.
- Intermission and outro music, New Ages I by Little Dog Big Ears.
Questlandia 2 is a campaign game with no Game Master. Without a designated person in the GM role, that responsibility must be distributed among all players. We talk about how the Junk Poets can support every player as a great GM.
Design Doc intro/outro theme song: written by Pat King.
Some examples of the Junk Poet sheets mentioned in the episode:
Questlandia 2 has been delayed. Now, we’re releasing an entirely different RPG first. We talk about, and try not to apologize for, how timelines and business have to adapt to design difficulties.
Design Doc intro/outro theme: by Pat King
Who are the Junk Poets and what do they add to Questlandia? We go over what we know, what’s still missing, and how they could make a GMless game easier to play!
We’ve finished the first two playtests of Questlandia and something is still missing. In this episode we talk about how to hone in on the emotional core of the game. What stories does this game want to tell and how do we make sure it tells them?