Campaign

Tales from Spéir: The Luminaries

There are forces in this world that we’ll never understand. But we tell the stories none the less.

If you’re gonna be a Sky Jack you’ll have to learn Illimat. There are plenty o games to play with cards that suit people just fine. Sky Jacks have seen the world though, we don’t settle for just any game.

Illimat is the world’s game. Before the first sailor left port under the banner of a nation there was an Illimat waiting for them on a new shore. Like bowls, bags, and bows Illimat’s something all people of the world share. In the cities, you might find some university type who’ll try to tell ya that it came from some long dead nation and spread, but any Sky Jack can tell you that’s nonsense like the sailors knew before them. And the proof is in The Luminaires.

Just about every drunk who’s spent a late evening at an Illimat has found themselves staring at the cards at the corner of the mat musing on what they’re supposed to be.

If you’re lucky, like I was as a lad, you’ve heard some of the tales. The poor fellow who married a bird and chased her away, the maiden and the changeling who died for their love, or the lad who chased revenge into the belly of a whale.

A lot of folk around here think of these as “just stories” but let me tell you, leviathan and skyships are just stories until you see one right in front of you.

It’s hard to say what luminaries really are. Some folk think of them as gods, and I suppose that’s true enough for a few. The Forest Queen certainly has all the power and wrath of an ancient god. Others say they’re spirits or shades of folk that once lived. The Soldiers match that description true enough. It’s an all too human folly to try and find yourself in something that ain’t even remotely shaped like a person. The only concern The Island and The Butcher have for humanity is as prey.

There are lots of things the Luminaries could be. I find it most useful to think of them as stories that sort of, insist on themselves until they become true. Sky Jacks are allowed a certain amount of superstition. If you want to think of Luminaries as gods, spirits, or fates you be my guest. It’s certainly less complicated.

They might be known by other names in other tongues, but they are something shared by all of Spéir. Even if you never heard the tales, you know the stories. They are as present as the game, and they give it life.

But enough talk, throw down an Okus and let’s see if you can curry favor with a luminary tonight.

Episode One Hundred One

The boys begin a desperate fight for their lives and the freedom of the Verpine people as they begin their fight with Inquisitor Sadet.

Tales from Spéir: Corsairs

Before the fall, Corsair, Privateer, and Pirate were names The Nations gave to sailors who got on the wrong side of their wars. They talked about them like they were all raiders and thieves. It’s true that many who became Corsairs turned to raiding and thieving once they lost their nation’s graces, but most started as ships that had suddenly lost their fleets and had no ports to call home.

Of course we don’t have nations anymore. Today a Corsair is any Sky Jack that sails without the blessing of the Red Feathers. Just like the pirates who came before them, Corsairs sometimes turn to desperate measure to stay in the sky. It’s also true that they attack Red Feather ships. Red Feathers would have you think that Corsairs are just Mariners who took to the sky.

Now I might be just a lucky old Sky Jack who just happened to avoid the worst of them, but in my years I’ve shared drinks and an Illimat with more than a few Corsairs. They didn’t seem too different from your average Sky Jack to me. The largest difference probably being that they’re a bit more worn for their years. That and the stories.

If you ever get the fortune to sit at an Illimat with a Corsair you do yourself two favors: Don’t bet too much, and ask em for a story. Most Sky Jacks just get to go wherever the Red Feathers tell them, but Corsairs don’t have to go anywhere. They get to sail to places Red Feathers won’t even bother to chart. Some have even seen places that The Nations never even knew about. It’s not a popular opinion, but I’m fond of em.

Of course I never seen The Tempest. The first ship to be named a crew of corsairs.  But I know it’s real, and no matter what The Red Feathers tell you, I know she’s still out there, and even The Mariner might think twice about crossing swords with them.

I been around long enough to know that if someone tells you that any folk are monsters, they have a reason to do that what got nothing to do with their concern for your wellbeing. Even if The Red Feathers pay the checks that keep this belly fat they ain’t earned the right to tell me who’s a monster.

The only monsters on the Speir come from the sea. If you don’t remember any of my other stories, you’d do well to remember that.

Evil Campaign Episode Twelve

Blue takes the Bluebird crew to a tailor so they can arrive at the Imperial Gala in style.

Tales from Spéir: The Mariner

Long ago, when the stars shone in greater number than any could hope to count, the seasons came in sequence, and the sea was tame, the people of Spéir divided the earth into things called nations. Vast collections of cities that gave fealty to a few powerful rulers. Nations used the seas to make trade and war. They spread their power across Spéir to places no one has seen in a hundred years.

Then the stars fell, the seasons went feral, and the sea turned foul.

There are none alive today who remember the world before the fall, but we tell the stories of those who heard stories from those who did.

They say there is an island that makes its home in any place a sailor can no longer see land. It is made not form the bones of Spéir, the rocks and soil you and I call home. It is built from the bones of ships and dead men.

It calls to sailors, lost, hungry and homesick. It offers them the promise of firm ground, green grasses, and dry air. Some say it calls with songs. Whatever temptation a sailor needs to abandon their senses and change course from the Starwatcher’s chart. Most who see the island are drawn to crash upon its shores and rot away to join the rest of the bones that make up that foul place.

Those clever few who escape The Island’s call bear The Mariner’s Mark. A black spot upon their palm. Those foolish enough to return to sea after seeing The Island never return.

It was upon this cruel mockery of the land that The Mariner was born. It walks and talks like a creature of the land but do not be fooled The Mariner comes from the sea. Its blood is bryne, its flesh is foam, and its bones are the flotsam of 10,000 ships that met their end on that hateful island.

The Mariner is a prophet of dark revels. Calling men from the land to the waves. Today those who bear The Mariner’s Mark hear call. The lucky ones end their lives trying to drown out the voice. The rest slip into the sea. They join the legion of half-men who sail the endless sea and devour all the water can touch.

There are none alive that know what  The Mariner wants. We know it hates the land. We know it hates the sky. So when we see sails on the water, we close the gates, we bar the doors, and kiss the dirt that it might stay beneath our feet another day.

FEATURED MUSIC
“Duet Musette”
Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Episode One Hundred

The boys re-infiltrate the Lode Mining corporation to prepare their trap for Inquisitor Sadet. They are surprised by the defenses awaiting them.

Tales from Spéir: Sky Jacks

I can see you’re curious. Lucky for you this old Ariner has had more than enough drink needed to tell a tale.

Evil Campaign Episode Eleven

With Synox taking his leave to do a top-secret assignment, Minister blue faces the greatest challenge of his career. Can his friendship with Zero and frenemyship with Aava survive the strain of his stress?

Episode Ninety Nine

The crew lays out their strategy for battling Inquisitor Sadet. If their fighting is as anywhere near as uncoordinated and chaotic as their planning, then they are dead for sure.

Evil Campaign Episode Ten

Aava and Zero confront Raxus only to discover she has been completely taken by The Fanged God. They must decide a way to defeat her and what they are willing to risk to do it.