Multi-DM games. Multi-table games. The Specials. There are many names for these massive convention games, but luckily for us we’ve got several guests here to help break them down. Geoffrey Peart, Troy Pichelman, and Darcy Ross are all experienced in ways to make your game bigger, whatever the system.
Modifier sits down with designers of all stripes and looks at what it takes to make a great game! With a focus on homebrewing and otherwise modifying existing games to meet your storytelling needs, these interviews dig deep into how changing the rules enables better storytelling. Hosted by Meghan Dornbrock.
It’s another episode all about accessibility in gaming, this time with blind gamer Aser Tolentino and his wife Megan. Both are extremely talented players and GMs (who you might recognize from The Redacted Files or the Firefly Podcast) and they have a wealth of knowledge to share when it comes to tools and tips for making, running, and playing accessible games.
For our first proper homebrew Chris takes us through his process of converting D&D 3.5’s Beguiler class over to Pathfinder. We talk about how to approach a conversion, how to get feedback, and what makes a homebrew appealing to players outside your group.
This one goes long heroes, but that’s because Mark has just as much to say about his shared-conciousness RPG “Headspace” as I have to ask, and he’s too polite (Canadian) to tell me to wrap it up already. Jack in, this one goes places!
I did this to myself. I made jokes. I let guests talk about L5R. Now he’s here, in my podcast. Jim McClure and Paulomi Pratap from Third Act Publishing are here to talk about “Reflections”, a two-player storytelling RPG about dueling samurai, and the game’s journey from where it began as Tobie Abad’s “A Single Moment”.
Open Legend is an “open source RPG” created by Brian Feister with the intent that the system can be used to tell any epic story of your choice. We take a look at how the system is broken down into components and how those can be manipulated to suit your preferred genre.
Urban Shadows. The Watch. Andrew Medeiros knows how to hack Apocalypse World, and more importantly, he knows what happened to Janet! Come listen to us chat about why it’s so fun to be Powered by the Apocalypse.
This week, Rohit of GamersPlane shares his experience crafting a dedicated play-by-post space online, and how these games are different and often advantageous to their in-person counterparts. PbP games are a unique experience, and we take a look at how that happens.
This week we’re basically a Sailor Moon fan podcast, thanks to the creative team behind Beautiful Senshi Hearts, a magical girl spin on Monster Hearts. Josh Kronegold, Anne Ratchat, and James (JC) Holder talk about their game and the magical girl genre. Special guest Lisa Padol.
Studio Manager for Ulisses North America and RPG veteran Tim Brown gives us a look at what it takes to bring The Dark Eye (Das Schwarze Auge), one of the most popular German-language RPGs with a 30+ year history, to English audiences. How are German games different from English games, and what makes the new edition of The Dark Eye so special?