What goes into bringing an existing game into a brand new setting? How should you approach writing settings that are unfamiliar to you? James Mendez Hodes talks about all that and a bunch of other cool stuff!
Modifier sits down with designers of all stripes and looks at what it takes to make a great game! With a focus on homebrewing and otherwise modifying existing games to meet your storytelling needs, these interviews dig deep into how changing the rules enables better storytelling. Hosted by Meghan Dornbrock.
Monte Cook of Monte Cook Games is here to dig into what Numenera 2: Discovery & Destiny is all about. We look at how Numenera & Cypher System’s unique structure allows this new edition to work seamlessly with the one on your shelf right now, and the cool new cyphers coming your way.
Fay Onyx, the mastermind behind the Unfamiliar Heroes podcast project, and two of its GMs, Anna Murray and Jordan Green, chat about what it’s like to run an actual play with diverse players and characters at the core. This first part of our conversation focuses on addressing the needs of players, and considering how accessible your game system itself is.
Jonathan Barron joins me to discuss the difficulties of converting the monster-catching genre of video games and TV into a tabletop experience. His game MajiMonsters relies on an original system that tracks a player character as well as multiple unique monsters, all complete with their own skills and abilities to confront this dangerous, fantastic world.
The Dungeon Dome is part Dungeons and Dragons, part professional wrestling franchise, all streamed live online for your viewing pleasure. James is here to talk about how he’s building this new type of games entertainment, the stories he’s hoping to tell, and his thoughts on the future of RPGs.
We talk about Grant & Chris’ upcoming game The Spire, which is definitely about a Drow resistance but is also about a bunch of other cool, weird, complex things that I won’t even be able to do justice here. It’s a really fun chat and also: blood witches.
Break out your baggiest jeans and your tiniest backpack as Hannah Shaffer takes us back to the 90s with her heartwarming one-shot storytelling game about a music store on the brink of disaster – Damn the Man, Save the Music! We talk about the continuing evolution of Questlandia and building a game that’s friendly to new players while maintaining a replayable charm.
Misspent Youth, an RPG about punks and friendship, is getting a reprint as well as several new settings and hacks! Author Robert Bohl and hacker Kimberly Lam are here together to talk about what it’s like to tackle a game from both of those angles. Bonus topic: how weird is it to have Wil Wheaton play your game on internet TV?!