Aviv & Eran, the team behind webcomic Up to Four Players, are here to talk about their original Savage Worlds setting: Crystal Heart. We talk about their creative process, with game writing and comic drawing acting as supports and influences for the other, and about the emotional range of stories that Crystal Heart with Savage Worlds allows players to tell.
Modifier sits down with designers of all stripes and looks at what it takes to make a great game! With a focus on homebrewing and otherwise modifying existing games to meet your storytelling needs, these interviews dig deep into how changing the rules enables better storytelling. Hosted by Meghan Dornbrock.
This week we’re on location at SVA’S Library West where Instruction & Periodicals Librarian David Pemberton and Circulation Manager Christopher Bussmann share with us what goes into building and maintaining a library’s game collection and how games librarianship affects the games and the players.
Dana & Hamish are here to discuss making Dinosaur Princesses an approachable and fun game for players and GMs of all ages and skill levels. From its core of cooperative play to fun coloring-book elements, Dinosaur Princesses is about all kinds of friends supporting each other’s creativity.
Jeff is back to talk about his own game this time, Mission: Accomplished! It’s about super spies, office meetings, and really coming face to face with the arcane horror that is your day job. We talk about comedy in games, designing around secret information, and the impact of having winners and losers in an RPG.
To get us started in this, the spookiest month, how about a game FULL OF DEMONS? Taylor is here to chat about his Singularity hack, 13 Demon Princes, a hellish dating game full of contestants with unforgettable names and lots of demon blood. Cute!
Something Is Wrong Here is a game built to evoke the unsettling experience of watching the works of David Lynch. Kira is here to discuss what building from the inspiration of a specific artist is like, how she mechanizes bleed, and her approach to structuring a one-night game.
Nolan drops in again with another exciting development at Roll20 – the Charactermancer! We talk about how this tool changes gameplay for new and old players alike, how licensing comes into play, and what we can expect to see in the future. We also chat about community involvement and whats in our Crunchyroll queues, so get ready!
Behind the Masc in a game zine looking to re-envision masculinity through the eyes of non-cisgender masculine creators. Brie Sheldon, the project lead, and Tracy Barnett, one of the contributors, join me to talk about what’s in the zine and why it’s so important. Behind the Masc is on Kickstarter right now!