Episode Card Format FlashbackFive years before their infiltration of the Murder Ball, The Crew of the Mynock was not even the crew of the Mynock. On the run from the Empire, with no ship, or lives to return to, our heroes found themselves in orbit around Socorro.

On this planet of smugglers and thieves, Tryst Valentine confronts one of his greatest foes: his past.

 

 

GEEK SHOW
Interview August 14 10:00 PM Stage 773

CONVENTIONS
Valorcon October 16-18
Metatopia November 5-8
Acadecon November 13-15

About the Author
Kat Kuhl is a living spell cast by the Urwitch to summon beautiful stories into this world. She possesses the intellect of any three men of genius, a comprehensive knowledge of all things that never were, and eyes of a deeply hypnotic quality that strike fear into the hearts of the wicked.

8 comments on Flashback: Episode Four

  1. Aviv says:

    Valentine’s calzone bit is priceless. Serious competitor to Parks and Recreation’s musings on the subject.

    And excellent episode in general. I love how you guys build the world and the story as you go.

  2. Otto says:

    Neat episode, but I have a question: How will you handle any potential exp from the flashbacks? It would be sort of a shame of the characters efforts not to result in any tangible growth, but on the other hand maybe the character and world building is it’s own reward.

    1. Ha! Holy crap! I vane never given out XP for the flashbacks. We’ll need to fix that.

      1. Otto says:

        Yay! I did something useful by overthinking things.

        So what about the exp that Jubna and Musafa/Binbon earned in the first flashback?

        If Tryst was the only member regular player to get exp for that game session it would result in a slight imbalance but maybe the party is okay with that?

        1. Kat Kuhl says:

          Yes. James is jumping the gun a bit here. I’m not sure XP for flashbacks is ever going to make sense. Flashbacks aren’t a part of the build towards climax we have in the main campaign.

          I’ll think it through though. It’d be fun to earn up a side thing with flashbacks that can be cashed in across different aspects of the campaign. We’ll see. Thanks for drawing my attention to the opportunity though!

          1. Otto says:

            “Yes. James is jumping the gun a bit here. I’m not sure XP for flashbacks is ever going to make sense. Flashbacks aren’t a part of the build towards climax we have in the main campaign.”

            Personally I don’t think of giving out exp as building towards the end point of a adventure/campaign but this is your show. As long as the character as actually in danger and/or risking losing something important I give my players exp, and I’d like to think that the flashback in this show matter somehow.

            But I can totally see how I might be weird for them to suddenly learn something in the middle of a fight with an inquisitor from something that X years ago. Maybe the characters could get some of the exp they earn from flashbacks during downtime when they have time to reminisce/process things from the past?

            Sorry if this is a bit hard to understand/rambling, I’m not a native English speaker.

  3. AlcopopStar says:

    Loved this episode, thought the sharing of the npc characters was really fun and interesting too.

  4. Nick says:

    The city in china that Johnny mentions is the Kowloon Walled City, in case anyone else was trying to look that up 🙂

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