Backstory
BACKSTORY is an ongoing series of interviews with game designers and other notable members of the role-playing community, hosted by Alex Roberts. This show is all about the person behind the work: how did they get into gaming? Why did they start designing? What are they most excited about for the future? Alex loves getting to know people, and you'll love coming along for the ride.
88. Lucian Kahn
Game designer Lucian Kahn talks magic, humor, and some exciting game anthologies. Would you rather be a Visigoth or a Mall Goth?
Lucian’s Twitter
https://twitter.com/oh_theogony
Lucian’s Games
https://necromancy.itch.io/
You & I
https://www.drivethrurpg.com/m/product/255136
The Erotic Art Games Anthology
https://sharangbiswas.myportfolio.com/erotic-art-games-anthology?fbclid=IwAR3LC1eqBotUIEcol6gy_EtUZ6-Tr8XF3274GC2ibMC1KGl0xj66SSSDPDA
87. Diana J Leonard
Psychologist Diana J Leonard shares her work on the life cycle of play communities.
Read More86. Ben Chong
Ben Chong, aka swordsnflowers, joins us to talk about his experience teaching analog game design, developing the TTRPG scene in Malaysia, and his own unique Sword Dream.
85. Sangjun Park
Game designer and translator Sangjun Park talks about Moonflower, game translation, and his hopes for the future of the Korean TTRPG scene.
Read More84. Jon Cole
Larpwright and sex educator Jon Cole on teaching with larp, designing in collaboration, and creating space for Real Talk.
Read More83. Catherine Ramen
Historical game developer Catherine Ramen talks the New York crossdressing scene in the ’90s, a nineteenth century Socialist commune in Paris, and more – as if we needed more when those first two things are so very very good???
Read More81. James D’Amato
A very enthusiastic chat with ONE SHOT Network co-founder, podcaster, improviser, game designer, and professional goof boy James D’Amato. Plus a special announcement: our host is now on Patreon!
The Ultimate RPG Character Backstory Guide
James on Twitter
ONE SHOT
CAMPAIGN
Alex on Patreon!!!!!!!!!!!!
80. Camdon Wright
Game designer Camdon Wright joins us for a chat about designing for emotion, GMing outside your comfort zone, and being a fan of stuff, not people.
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