Writer, designer, and noted gastropod enthusiast Darcy Ross talks evolution, community, and shining a spotlight on the things you love. (more…)
BACKSTORY is an ongoing series of interviews with game designers and other notable members of the role-playing community, hosted by Alex Roberts. This show is all about the person behind the work: how did they get into gaming? Why did they start designing? What are they most excited about for the future? Alex loves getting to know people, and you'll love coming along for the ride.
Game designer and publisher Epidiah Ravachol talks playstorming, the games you love to teach, and the unheralded joy of double-entry bookkeeping.
Designer Jenn Martin on witches at work, manic pixie dreamgirling, and larp impostor syndrome.
Larpwright Alex Rowland on designing opportunities for care, queering boffer, and the time for subtlety.
Game designer and Assistant Professor at Carnegie Mellon University Jessica Hammer explores how we can take a more precise approach to transformative play through research and iteration.
Video artist and freeform designer Banana Chan talks haunted dolls, designing for anxiety, and new models for publishing larp. (Also! See you at Gen Con, nerds!)
Designer and long-time small-time con organizer Jay Treat joins us to talk cards, larps, and the careful calibration of tone.
Sociologist and podcast co-host Todd Nicholas joins us to talk making stuff, putting it out there, and encouraging other folks to do the same. (more…)
Writer, designer, and #Feminism co-editor Misha Bushyager joins us to talk worldbuilding, YouTube, and blending the personal and historical in game design. Also: Alex learns what a Steak-umm is.
In this episode: exciting announcements, horror and disco, tango and cooking, and award-winning game designer and author Graham Walmsley’s realizations about Lovecraftian gaming had while watching Iron Fist!