The Session Zero duo discuss what it might mean to be a player at the table, including player expectations, norms, and styles of play.
Hosts Aaron Catano-Saez and Jeff Stormer of All My Fantasy Children are here to celebrate their addition to the network and to have a real NICE chat about how they build the world of Fantasy one character at a time.Read More
We don’t know what park rangers do. Nobody knows what park rangers do. Are they real? Hard to say. This episode is full of crimes against the government and the state of Alaska, but it’s also full of intrigue, mystery, and evidence that leads to some upsetting conclusions about the situation in the Gates of the Arctic. Can Moriah convince the others she’s on the right track? Or will the monster claim another victim?Read More
A scream rings out in the Gates of the Arctic, setting in motion a chain of events that will unravel a terrifying mystery and bring together a tough-as-nails park ranger, a young conspiracy theorist, and a reclusive trapper. None of them can solve it on their own, but with no reason to trust each other, will they get to the bottom of it before disaster strikes again?
Jason Morningstar is here to talk about Fiasco In A Box, among many many other things. We chat about redesigning your own work versus redesigning that of someone else, as well as how to know when it might be time to pass the reigns. We talk about game formats, zero-prep RPGs, and social responsibility in game design.Read More
Aviv & Eran, the team behind webcomic Up to Four Players, are here to talk about their original Savage Worlds setting: Crystal Heart. We talk about their creative process, with game writing and comic drawing acting as supports and influences for the other, and about the emotional range of stories that Crystal Heart with Savage Worlds allows players to tell.
This week we’re on location at SVA’S Library West where Instruction & Periodicals Librarian David Pemberton and Circulation Manager Christopher Bussmann share with us what goes into building and maintaining a library’s game collection and how games librarianship affects the games and the players.
Dana & Hamish are here to discuss making Dinosaur Princesses an approachable and fun game for players and GMs of all ages and skill levels. From its core of cooperative play to fun coloring-book elements, Dinosaur Princesses is about all kinds of friends supporting each other’s creativity.
Jeff is back to talk about his own game this time, Mission: Accomplished! It’s about super spies, office meetings, and really coming face to face with the arcane horror that is your day job. We talk about comedy in games, designing around secret information, and the impact of having winners and losers in an RPG.