This week’s episode features Shawn Merwin. Shawn has been a writer and director or organized play for over 15 years, he crafts games with Encoded designs, and he co-hosts a podcast called Down with D&D. In this episode we talk about the history of organized play, how it has changed an evolved over the last two decades, and his approach to designing games.
On this episode of Talking TableTop is part two of the interview with John Wick. In this show John and Jim Talk about one of their favorite past times, professional wrestling, John’s personal DM style, his post AEG design career, and of course his record breaking kickstarter, 7th sea.
This episode of Talking TableTop features part 1 of a very special guest and friend of the show John Wick. John has been a game designer for over 20 years and has designed games like Legend of the Five Rings, Houses of the bloodied, Cat, and 7th Sea. He is multi-time Origins award winner, has been one of the most influential RPG game designers ever, and he currently is running the largest tabletop RPG Kickstarter in history, 7th Sea 2nd edition.
On this episode of Talking TableTop is an interview with JM Perkins. He is a professional writer, blogger and game designer that has an amazing passion for the hobby. In this interview we discuss his unique living setting called Salt in Wounds, his book called the Adequate Commoner, and what it is like being a professional writer.
On today’s show is Rob Justice and Mike Curry, or as you may know them, the design team for 7th Sea. At the time of this episode the 7th Kickstarter has raised $667,000 and is only $15,000 away from being the biggest tabletop RPG kickstarter of all time and it still has 20 days to go. Rob and Mike are passionate game designers that took time out of their crazy schedules to discuss the record breaking kickstarter and all of the excitement that is 7th Sea 2nd Edition.
On this episode of Talking TableTop is a very special guest, the one and only Ken Hite. Ken is a professional game designer that has worked on GURPS, the Star Treck RPGs, Trail of Cthulhu, and Night’s Black Agents as well as several dozen other projects. During this interview we discuss how Ken got into developing games, what the changing landscape has looked like for RPG designers over the last 30 year, and how me got into podcasting with his good friend Robin Laws.
On this episode of Talking TableTop is Nathan Paoletta. Nathan is a profession game designer that has published such games as Carry, Masks of the Mummy king, and Jim’s personal favorite, World Wide Wrestling. In this interview they discuss how Nathan got into designing RPGs, what it is like balancing a full schedule of freelance work and personal projects, and their favorite past time, professional wrestling.
Ro developed Gamers’ Plane, a play by post RPG site designed to expand the tabletop community. Ro and Jim talk about how Ro got into the world of tabletop, passion for play-by-post RPGs, and how playing has helped Ro deal with depression.
Rich Baker, a talented and experienced game designer, sits down with Jim to talk about how he got started in the industry with TSR, what it was like to work on 80% of the Dungeons & Dragons releases, changes within tabletop over the past 30 years, and his work with Sasquatch Games.
Chris, from the Misdirected Mark podcast, sits down and talks with Jim about the current state of the industry, the brand that is Dungeons & Dragons, what it’s like starting a production company, and shares some personal struggles he has dealt with.