Have you seen something you… can’t explain? Did you witness something… beyond explanation? Did something you beheld… defy explanation? You need to call Mark Summers (Alex Manich), Dillon Crackbacker (James Dugan), and Felix “Flex” Cockhammer (JPC)- the Spirit Snatchers!
Vlad Dracula finally makes an appearance in this last entry in our Dracula Dossier series.Unfortunately only two agents happen to be around.Will this be the end of our intrepid hunters, or will they introduce him to two barrels of Christ’s peacemaker?
Things are quiet on the Danube, too quiet. While our operatives are unraveling the tangled clues leading to Dracula a thick fog rolls in to surround the party boat. It’s probably nothing though.
The would be vampire hunters make their way aboard the party boat and onto the Danube. To find Dracula our heroes must acquaint themselves with the different figures involved in the Belgrade cigarette snuggling ring and the city’s “cultural elite.”Also they might want to check out the mysterious coffin in the cargo hold. Just sayin’.
The Dracula Dossier is launching on Kickstater today! We will have a Night’s Black Agents play-through on Monday. For now enjoy Kenneth Hite explaining some of the things that make the game special.
This week James is joined by game designer, horror writer, and guest GM Kenneth Hite to preview the up coming Dracula Dossier by Pelgrane Press. To help out James got his old game master Zach Weber, fellow podcaster General Ironicus, and game designer Nathan Poletta.
This week James brings Johnny O’Mara, Spencer Hamilton, and Patrick McDonald on the show to celebrate the creepening of Halloween. In this game of Dread the boys get the chance to audition for SNL and it goes just about as badly as an audition could possibly go.
John Harper is responsible for some of the most fun and influential micro systems on the internet. With games like Lasers and Feelings, Lady Blackbird, and Ghost Echo in his portfolio Harper is the king of micro games. In this discussion James and John discuss Johns approach to gaming, his design philosophy, loosen the definition of “game designer,” and fix everything.
Our heroes have finally reached the top of Buro Tower where their enemies new and old await a final, glorious confrontation. Who know what wicked ends the Cobra Commander, agent of the Ascended has for Hong Kong? And what of the mysterious head of the Buro Corporation? Is he the maniacal tyrant that Battlechimp Potemkin warned our heroes about? All that is hidden shall be made manifest on this episode of ONE SHOT!