About the Author
James D’Amato, the world’s foremost Kobold advocate, moved to Chicago in 2010 to train at Second City and iO in the art of improvisational comedy. He now uses that education to introduce new people to role-playing, and teach die-hard Grognards new tricks.

195. Noir World Part 3

With Sam Lane in Jail for a crime he did not commit it seems that Aaron Cross holds all the cards. However, there is still one reporter left in The City who isn’t done digging. She’s determined to find the truth, even if it destroys her own brother.

194. Noir World Part 2

Aaron Cross is the dirtiest comptroller to ever walk the earth. He’s been poisoning city hall ever since he took office and plunged the city into a dark era of crime and corruption and everyone knows it. At least they do if they read the third most popular paper.

193. Noir World Part 1

Game designer John Adamus walks James D’Amato, Kat Kuhl, Paulomi Pratap, and Jim McClure through Noir World’s character and world generation process. They set up some tangled relationships in a city plagued by corruption. Exactly what you want to hear for a noir.

192. The Compass Cats: Re-Orienteering Part 2

Percival the Unwavering and Small benjamin are about to enter The Incredibly Dangerous Forrest. Within they expect to find Athen Gnash, mysterious supernatural entity and enemy of the Pale Moon Place. Will they be able to find victory so soon after their defeat?

32. Emily Care Boss

Designer and theorist Emily Care Boss joins us this episode to talk Living Games, loving games, and being vulnerable in play. Can role-playing be therapeutic? How do we unite disparate gaming communities? What larp-adjacent practices can we learn from? What’s physi-ing??? You’ll have to tune in to find out!

191. The Compass Cats: Re-Orienteering

After a stunning defeat in the Dungeon Dome, Percival the Unwavering and Small Benjamin, known collectively to their fans as The Compass Cats, are in a period of soul searching. Having fought in the Dome for years with an undefeated record they must find a way to rebuild their sense of identity. What better way to do that than with a mission from Queen Felicia herself?

190. Dogs In the Vineyard Part 4

Benjamin and Seriah have confronted evidence of hatred and murder, the end of the path that starts with pride. It could be Ben’s love for his brother blinding him from the will of the King of Life, or it could be an explanation for all the dark signs they have seen in Heaven. Even as inexperienced Dogs, their choices represent the King’s will. If they falter in judgement, they will falter in faith.

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189. Dogs in the Vineyard Part 3

Evidence of apostasy Heaven begins to mount as Ben and Seriah lead a tense Sunday service, and revisit a suspiciously orney horse. Although they fear the worst our two dogs must keep level heads to serve the King of Life. That becomes incredibly difficult for ben as he encounters a startling revelation.

188. Dogs in the Vineyard Part 2

Serriah and Benjamin Arrive in one of the furthest settlements in the Faith. A little town called heaven. They carry with them the warm tidings of relatives and the word of the King of Life. However something dark lives under the snow in this isolated village. If they are not careful it will swallow them up.

187. Dogs in the Vineyard

James takes on the indie classic, Vincent Baker’s Dogs in the Vineyard. He is joined by author Aly Grauer and her husband Drew Mierzejewski who lend their unique perspective on the supernatural mormon western. This series starts off with Dog’s traditional character and world creation to set the stage for the game to come.