From haunted luxury cruse liners, to possessed spas, or even bewitched designer retail outlets the crew of E.S.P.Insight is ready for any kind of spiritual disturbance. Finally their adventures will be reaching a prime time audience, but is the world ready for them?
A day at the multi-chromatic hot-spring has been ruined by horrible bug larva. That can only mean one thing NUMENERA! Will our heroes be able to survive this metamorphosis can the remember to complete their bargain with the brain witch? How many more times will they Shout Numenera?
In this episode James tells you what’s so great about sailor moon character sheets, what you should do about describing actions in combat, and how to handle two players with the same specialization.
After discovering the young girl riding a giant centipede was a beale plagued by voices, our heroes elected to see her to the many colored hearing springs in the valley. Will they be able to help this child struggling with her powers? Are the watchers friend or foe? Why is it so much fun to shout Numenera?
An odd band of travelers are on a journey to investigate the mysteries of the Ninth World. They find themselves just past the mountains that separate The Steadfast from the largely uncivilized western part of the Numenera super-continent. Now on the wandering walk our heroes must attempt to understand the wonders they behold.
The election looms as Ned and Flyvaw step up their rivalry. Can Jack crow really overcome his reputation as a petty prankster to win over the rest of the student body? Will helping him do that really win his affection? What does his butt even look like!?
Jack Crow wants to be president of his American magic boarding school. He is a mysterious dreamboat rumored to have a perfect butt. He is also a slacker troublemaker who is not well liked by the faculty. Getting him anywhere but detention is going to be an uphill battle. Thankfully He has attracted the eye of Ned Godkiller and Flyvaw Crankyshanks. Both boys want him to notice them, and they’ll do anything to make that happen.