Author

About the Author
James D’Amato, the world’s foremost Kobold advocate, moved to Chicago in 2010 to train at Second City and iO in the art of improvisational comedy. He now uses that education to introduce new people to role-playing, and teach die-hard Grognards new tricks.

BONUS: Feast Hall of Ash Part 1

After centuries of silence the Fomoire have returned to Tir Yadrail to visit bloody punishment on the humans and elves who live there. A rag tag collection of adventurers charged to guard their village now lies at the mercy of these viscous raiders. If they are brave and they are strong their lives and their village my yet be spared.3

92. Legend of Five Rings Rings Part 1

In the wake of the great war Rokugon is enjoying a fragile peace between the clans. It may be short lived as strife is building on the border of the Crab and Spider.

Their lands are separated by a great river which has just shifted its path. Now the Spiders claim their territory has grown and the Crab insist the land belongs to them regardless of the river’s whim.

The Empress has sent a representative from the dragon clan to act as a mediator and resolve the issue without bloodshed.

91. Phoenix Part 2

After saving the acolyte the wing is forced to confront the creature who attacked their flame. The Harvester of fear waits beneath the tree of pain can he be conquered?

90. Phoenix Dawn Command

In a world imperiled by a hungry darkness the guiding light is the flame of the Phoenix. A unit of elite Phoenix guards is dispatched to investigate a potential attack on one of their flame keepers. It is a matter of grave strategic importance. Failure to defend the flame could spell disaster for the region and threaten the already weakened order.

89. Headspace Part 2

Deep in the heart of the Tim Horton’s corporate complex our team of mercenaries find themselves divided. With the complex on high alert due to multiple murders can our heroes hope to find the black site in time? Nothing less than Canada’s most legendary hero is at risk.

88. Headspace

In the not too distant future the governments and civil powers of the world have been eclipsed by corporations in terms of scale and influence. Even in the freest of places, the wide white north of Canada. However, there are a few who cling to the last vestiges of freedom and individuality. These men and women risk their lives by performing missions on behalf of a counter culture that won’t be ruled by corporate influence. There one advantage is a the headspace, a mental link that binds them into a single entity.

…the irony is pretty lost on this particular group

86. WITCH Part 2

The gang tangle’s with Ms. Whiskey’s ex- Vald. They discover their shared vision might be more serious than they originally anticipated. What next? Rooftop gunfights? Museum heists? Spiders exploding from the ceiling? Taylor Swift!? (… yes all of those things)

20. Heart Breakers

James invites Jon and Jef from the System Mastery podcast on to the show to talk about bad role playing games and how to avoid making them.

85. WITCH

Three Brooklyn witches experience a vision and are forced to take action to investigate what they saw. Their vision will drive them to many perilous situations up to and including talking to squirrels, militant milk men, and breaking edge.

83. Monsterhearts

Last year sleepy town in Rode Island was shaken to its core when a mysterious sexy stranger moved to town, Not that town is in the grip of a mummy’s sexual curse. After a year of betrayal, dark magic, and FCC safe sex can our heroes live normal lives? What does normal even mean anymore!?