Author

About the Author
James D’Amato, the world’s foremost Kobold advocate, moved to Chicago in 2010 to train at Second City and iO in the art of improvisational comedy. He now uses that education to introduce new people to role-playing, and teach die-hard Grognards new tricks.

Evil Campaign Episode Twelve

Blue takes the Bluebird crew to a tailor so they can arrive at the Imperial Gala in style.

Episode Zero

Welcome to Asians Represent! – a series of unfiltered conversations that celebrate the contributions of Asian creators to analog gaming. For the inaugural episode, hosts Daniel Kwan and Agatha Cheng discuss what the show is about, what listeners can expect, and why this podcast is important for the gaming community.”

If you have questions about today’s theme, the games discussed, or anything else related to Asians Represent, get in touch with us on Twitter @aznsrepresent or at aznsrepresent@oneshotpodcast.com

Music:

Intro: Good Vibes by DJ Quads

https://soundcloud.com/aka-dj-quads

Outro: Explore by Ikson

https://www.soundcloud.com/ikson

267. Domina Magica Part 2

A normal day at school turns into a nightmare as the forces of darkness reveal themselves during gym. Will the girls be able to fend off the darkness? Or will their secrets tear them apart?

DOMINA MAGICA
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Tales from Spéir: The Mariner

Long ago, when the stars shone in greater number than any could hope to count, the seasons came in sequence, and the sea was tame, the people of Spéir divided the earth into things called nations. Vast collections of cities that gave fealty to a few powerful rulers. Nations used the seas to make trade and war. They spread their power across Spéir to places no one has seen in a hundred years.

Then the stars fell, the seasons went feral, and the sea turned foul.

There are none alive today who remember the world before the fall, but we tell the stories of those who heard stories from those who did.

They say there is an island that makes its home in any place a sailor can no longer see land. It is made not form the bones of Spéir, the rocks and soil you and I call home. It is built from the bones of ships and dead men.

It calls to sailors, lost, hungry and homesick. It offers them the promise of firm ground, green grasses, and dry air. Some say it calls with songs. Whatever temptation a sailor needs to abandon their senses and change course from the Starwatcher’s chart. Most who see the island are drawn to crash upon its shores and rot away to join the rest of the bones that make up that foul place.

Those clever few who escape The Island’s call bear The Mariner’s Mark. A black spot upon their palm. Those foolish enough to return to sea after seeing The Island never return.

It was upon this cruel mockery of the land that The Mariner was born. It walks and talks like a creature of the land but do not be fooled The Mariner comes from the sea. Its blood is bryne, its flesh is foam, and its bones are the flotsam of 10,000 ships that met their end on that hateful island.

The Mariner is a prophet of dark revels. Calling men from the land to the waves. Today those who bear The Mariner’s Mark hear call. The lucky ones end their lives trying to drown out the voice. The rest slip into the sea. They join the legion of half-men who sail the endless sea and devour all the water can touch.

There are none alive that know what  The Mariner wants. We know it hates the land. We know it hates the sky. So when we see sails on the water, we close the gates, we bar the doors, and kiss the dirt that it might stay beneath our feet another day.

FEATURED MUSIC
“Duet Musette”
Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

BONUS: One Shot Network GenCon Panel 2018

We’re felebrating five years of One Shot!

James talks to Jim McClure, Meghan Dornbrock, Daniel Kwan, Amelia Antrim, Steve Discont, Jef Aldrich, Jon Taylor, Aly Grauer, Drew Mierzejewski, about their year on the network!

We also cover the future of One Shot, Campaign, The Dungeon Dome, and changes to the Network’s Patreon.

266. Domina Magica Part 1

The good girls team up with the bad girls to dream up a project for the school summer festival that will stand out from the ocean of maid cafes. But will a mysterious new investor in the school and an equally mysterious transfer student change their priorities?

DOMINA MAGICA
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Episode One Hundred

The boys re-infiltrate the Lode Mining corporation to prepare their trap for Inquisitor Sadet. They are surprised by the defenses awaiting them.

265. Zombie World Part 3

The shit hits the fan and just about everywhere else as personalities start to boil over and Zombies break through the damaged fence. Can our PCs live to escape on jetskis?

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Tales from Spéir: Sky Jacks

I can see you’re curious. Lucky for you this old Ariner has had more than enough drink needed to tell a tale.

264. Zombie World Part 2

We start with a hot day at the fallen Fox Lake incarceration facility. A broken fence means things are going to heat up though.

MAGPIE GAMES
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ONE SHOT AT GENCON 2018
See our events here!

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