Hannah Shaffer

34. Designing a Game Design Workday

We talk about how we’ve redesigned the structure of our workday, because boundaries around work are important even when—and ESPECIALLY when—it’s work you love.

33. The Games You Want to Make, The Life You Want to Live

We sit down for an unplanned recording of Design Doc when Evan says something sad.

Note: This episode discusses the toll that work can take on physical and mental health.

End of episode donation notes:

  • The Okra Project – https://www.theokraproject.com/
  • Black Mental Health Alliance – https://blackmentalhealth.com/
  • Bail Fund List – https://bailfunds.github.io/

Music:

  • Design Doc Intro/Outro theme by Pat King
    New Ages I by Little Dog Big Ears

32. Burnout

In this episode we talk about completing a project that made us our own worst bosses and what it’s like coming back from burnout.

31. The Ski Bike

Its purpose, the act of creation. Its destiny, unknowable. Today’s episode is about a bike on skis.

  • Design Doc intro theme by Pat King.
  • Intermission and outro music, New Ages I by Little Dog Big Ears.

30. Breaking up With Character Creation

Character creation in Questlandia 1 lasted two hours. Character creation in Questlandia 2 is five minutes. What changed?

29. When to Add Ghosts to Your Game

We talk again about the junk poets as GMing tools. We’re making them less corporeal, but more present than ever!

28. When No One Is the GM, Everyone Is

Questlandia 2 is a campaign game with no Game Master. Without a designated person in the GM role, that responsibility must be distributed among all players. We talk about how the Junk Poets can support every player as a great GM.

Design Doc intro/outro theme song: written by Pat King.

Some examples of the Junk Poet sheets mentioned in the episode:

Investigator booklet cover
Investigator booklet interior
Mischief-Maker cover
Mischief-Maker interior
Gardener cover

27. The UltraLux Bait-and-Switch

Questlandia 2 has been delayed. Now, we’re releasing an entirely different RPG first. We talk about, and try not to apologize for, how timelines and business have to adapt to design difficulties.

Design Doc intro/outro theme: by Pat King

26. Your Kickstarter Questions (Mostly) Answered

We’re answering listener questions about running a Kickstarter!

25. Okay, Let’s Redesign Noirlandia

We try redesigning Noirlandia, one of our other roleplaying games, in one hour!