Hannah Shaffer

50. Dispatch from an on-time timeline

Hannah and Evan salvage an episode about being on time with an upcoming game, and publish it in a world where they were not on time.

Intro/outro theme: by Pat King.

If you enjoyed this episode, you might also like…

Design Doc episode 10: Deadline Motivated.

49. Imperfect Inspiration

Perfect media is untouchable. Hannah and Evan talk about instead using flawed, goofy movies and books for creative inspiration.

48. Bad lo-fi game ideas to study or relax to

Hannah reads you a game ideas to-do list for 30 minutes.

47. Underdressed and over-diced

What’s the right tone for the rules of a roleplaying game? Evan and Hannah talk about that weird dance between too casual and too formal. Also, what happens when you add too many dice?

46. Kudos Conundrum

In this episode, Hannah and Evan talk about the self-consciousness that comes when you grow up and are told you must make things for serious reasons. How does one escape that self-doubt? Enter…bad comics! Enter…fanfic!

Intro/outro theme: Pat King

Design Doc on twitter: https://twitter.com/designdocpod

Support us on Patreon! https://www.patreon.com/turtlebun

45. Rekindling the Flame

How do you reignite the passion for an old project? Hannah and Evan talk about returning to Starship UltraLux and strain to apply a spaghetti metaphor.

44. A Cat in the Lap and Other Good Things

It’s easy to overlook the little things that are going well when there’s no big exciting game or runaway success to chase. Hannah and Evan talk about appreciating small victories, daily routines, and high gravity days.

Some games: https://turtlebun.com/collections/all-products

Some nano games: https://turtlebun.com/collections/all-products/products/nano-game-bundle

Episode intro/outro music by Pat King

43. Numbers Hide Everything

In this episode Hannah and Evan chat about their honest expectations and secret hopes for the latest Kickstarter campaign. What do the numbers mean, and why is it so hard to talk about money?

42. The Episode Before the Kickstarter

We’ve had seven years to think of a good pitch for our game. Now, we’re Kickstarting Questlandia again and we’re finally figuring out the pitch that feels right. In this episode we talk about the impending Kickstarter for a new edition of Questlandia, and just how hard it is to find a genuine voice when speaking to the internet.

The Questlandia updated and expanded edition Kickstarter is live! You can check the campaign out here: https://www.kickstarter.com/projects/turtlebun/questlandia-updated-and-expanded 

41. Resist the Urge to Fill Negative Space

We haven’t had a deadlined project in a minute, but now it’s time for a deadlined project again. How do we incorporate that work without letting un-deadlined projects slide? How does anyone not just fill the negative space?

Intro/outro music: Pat King

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