Game designer Ole Peder Giæver, co-creator of Itras By (with Martin Bull Gudmundsen) and Old Friends (with Jason Morningstar) joins Alex for a dreamy chat about magic, masks, and Norwegian folklore. Also: an exciting announcement.
What happens when you publish your own game from scratch? How do we welcome new players to the table? Game designer Hakan Seyalioglu on game publishing, community building, and the beautiful collision of the obvious and the unexpected.
What do digital and tabletop roleplaying have in common? Can worldbuilding in a game help us change the real world? And just what is the “real world” anyway? Scholar and critic Katherine Cross is here to talk digital citizenship, identity plurality, and more.
It’s a very sleepy episode as Alex, Jim, and Meghan record together on the last day of Gen Con! Expect a full recap of our con experiences, lots of gushing about New World Magischola, and a very important discussion on the subject of hugs.
How do you teach analog game design? What makes a game “for kids?” How does the context in which we encounter games influence how we play? Designer and community organizer Ross Cowman talks design, play, music, and more.
What role can Larp play in education across the lifespan? Can it help us develop responsible, reciprocal relationships with our land, waters, and communities? Gabriel de los Angeles joins us to discuss his work integrating role-playing into STEAM education.