To celebrate one year of Backstory, Alex brings on indie legends and Apocalypse World co-creators Meguey and D. Vincent Baker. Topics range from sex education to censorship to masonic initiation ceremonies and quilt preservation – and yes, it’s all related to game design.
Author Archive | Alex Roberts
Game designer Ole Peder Giæver, co-creator of Itras By (with Martin Bull Gudmundsen) and Old Friends (with Jason Morningstar) joins Alex for a dreamy chat about magic, masks, and Norwegian folklore. Also: an exciting announcement.
Larpwright and publisher Mo Turkington on larping theatrically, embodiment and immersion, and “the unbearable weight of representation.”
Game designer, writer, and consultant Whitney “Strix” Beltràn talks designing with fairy tales, role-playing with archetypes, and keeping mythologies alive.
Professional organizer Ben “Books” Schwartz talks larping with kids, larping with different traditions, and larping when it’s your actual job.
What happens when you publish your own game from scratch? How do we welcome new players to the table? Game designer Hakan Seyalioglu on game publishing, community building, and the beautiful collision of the obvious and the unexpected.
Do maps make statements, the way games do? Game designer and cartographer Mark Richardson joins Alex to talk publishing games, being sober, and running Vampire larps in the ’90s.
What do digital and tabletop roleplaying have in common? Can worldbuilding in a game help us change the real world? And just what is the “real world” anyway? Scholar and critic Katherine Cross is here to talk digital citizenship, identity plurality, and more.
It’s a very sleepy episode as Alex, Jim, and Meghan record together on the last day of Gen Con! Expect a full recap of our con experiences, lots of gushing about New World Magischola, and a very important discussion on the subject of hugs.
How do you teach analog game design? What makes a game “for kids?” How does the context in which we encounter games influence how we play? Designer and community organizer Ross Cowman talks design, play, music, and more.