24. Supporting Setting with Mechanics in Jason Pitre’s Sig

Podcast Episode

Sig is a multiplanar fantasy setting for Jason Pitre’s game Spark, and is a fantastic example of mechanics supporting and reinforcing setting. But, how do you do that thing? Luckily Jason has some experience crafting mechanics that evoke experience and promote setting, so we talk all about it, and his upcoming Sig kickstarter too!

SPARK
Jason’s twitter
Jason’s G+
Genesis of Legend

SMOKE
One Shot playthrough of Sig Part 1 | Part 2 | Part 3
SH&R Genre Bacon

One Response to 24. Supporting Setting with Mechanics in Jason Pitre’s Sig

  1. Punquillity January 7, 2017 at 5:23 pm #

    Oh man. He really won me over by the quick reference to Saga.

Leave a Reply