Ah, that classic RPG moment when the GM talks to herself in character for far too long. We’re playing for realsies now! It’s also time to make the trek back to Guns Guns Gun 2 (even more guns). Star Was Lingo Notes: Glee Anselm: A water planet. Best known as the Nautolan home planet. Ducky: […]
The CAMPAIGN podcast is an actual play podcast where a small, consistent group of Chicago nerds get together to record role-playing games.It is hosted by Kat Kuhl.
CAMPAIGN focuses on long-form or “campaign” gaming.
By this, we mean that each week, Kat leads a team of improvisers (James D’Amato, John Patrick Coan, and Johnny O’Mara) through a continuous story that could take months or even years to complete. CAMPAIGN is currently set in the Star Wars universe, and uses the Edge of the Empire gaming system.
If CAMPAIGN has a goal, it’s to show how character-driven storytelling can positively impact all classic elements of long-form analogue gaming, and turn out a compelling and entertaining narrative.
We’re at the end of our first flashback, and Trystan Valentine, Binbon, and Jubna are about to get up to risky business. They’ve unanimously decided it’s time to backstab jerkwad smuggler Jacinto Reth. But, in order to do so, they’re going to need to call upon Teemo the Hutt. Special thanks to our guest players Stephen […]
Looking to make a quick butt full of credits Trystan Valentine and his friends Binbon and Jubna have agreed to sneak into a Hutt controlled spaceport and steal commandeered cargo from Teemo the Hutt. Naturally this lead to a singing competition.
When a mysterious smuggler breaks into the home of a young Trystan Valentine, he offers Tryst and his friends what could be the deal of a lifetime.
Hello, Heroes. We’ve run into a problem with audio on this week’s episode. The file is corrupted beyond our current ability to repair. While we’re still trying to salvage the recording, I’m afraid this week’s episode is a no-go. I apologize. We will try to make this up to you in the future. Some further […]
The Mynock crew sets down on Mandalore, and pretty much just shops. That’s practically the entire episode.
The Mynock arrives at Vanquo, ready to set down, steal some ID tags, and research the kark out of some soil. But first, clipboard in hand, Bacta has some things that need addressing.
Stuck in hyperspace for a few days, the crew of the Mynock returns to their roots: talking to each other for way too long for this to really be considered an actual play. Settle in for our first ever Bottle Episode.
They’re out of combat, and out of time. How will the guys get off the Bargain Hunter as the smuggler band shrugs off their nausea? Also, we’re coming up on the end of our first arc. They boys are going to have to dogfight their way to freedom. How does ship-to-ship combat even work?
Roll for initiative! With the hull of the Bargain Hunter busted open and the vacuum of space exposed, the Mynock crew’s going to have to cling tight as they try to escape the dread smuggle Jorj Car’das.