Author

About the Author
James D’Amato, the world’s foremost Kobold advocate, moved to Chicago in 2010 to train at Second City and iO in the art of improvisational comedy. He now uses that education to introduce new people to role-playing, and teach die-hard Grognards new tricks.

11. Every One Is John Part 1

James and JPC along with newcomers Luke Null and Mike Gospel take on Lovecraft in the indie system which is taking the internet by storm: “Everyone is John.” After reading the Necronomicon can John Tuckerman, an associate professor from Miskatonic University, survive the ravages of madness?

Kickstarting Your Party Dynamic

In this episode James gives us some techniques to build strong party dynamics starting with the first session. He also shows us how to make it easier for players to live out their original character concepts.

10. Scooby Doo: Pooch on the Doorstep

James, John, and Kat sit down with special guests Nick Lang and Scout Bratt to play one of James’ Gen Con favorites: Scooby Doo run Call of Cthulhu! Velma, Deaphne, Fred, Shaggy, and of course Scooby Doo face down the terrible shadow over Innsmouth in this mash up game. Let’s hope the gang can sluthe their way out of this one!

08. Death Race 1990

After defeating the Ninja invasion of Ancient Chinese Pizza, Inspector Jackie, Tommy, and Angela (a.k.a. Action Angel La La) must flee the wrath of the deadly Snake Skin Triad. Expect piston pulsing action as our heroes lead a high speed chase through the streets of New York. Can they evade ninjas on motorcycles and helicopters? Who is leading the Snake Skin Triad’s army of ninja? Can Chris Sims roll anything but critical failures? Find out on ONE SHOT!

Putting Together Your First Game Part 2

James continues his walk-through for making your first game. In this episode you’ll learn about accounting for player strengths, using differences in scale and differences in kind, and the ever important maintaining flexibility while knowing what is going to happen in the story.

Putting Together Your First Game Part 1

This is a big one folks. This is the first installment of a series where James walks you through the steps to setting up your very first game. In this part he breaks down a game into three essential components and he lays out the first two steps of session design.

09. The Serpent’s Den

Our heroes have battled their way through triads, ninja, and helicopters but not they find themselves face-to-beryllium steel face with Destro! Where Destro goes the legions of the dreaded Cobra Commander are sure to follow. Can our heroes overcome the most feared terrorist organization on earth!? Find out in the thrilling conclusion to this month’s ONE SHOT!

Rules Lawyers and How to Deal With Them

This week James tackles the subject of rules lawyers and how to talk them out of slowing down your game. Players can be difficult but sometimes all you need to do is choose your words carefully to make everyone at the table happy. If you have a question for James please send it to Jamesdamatoismagic@gmail.com

07. Ninjas in Refrigerators

Fists are flying for another episode of ONE SHOT! Chris Sims is back, he and the ONE SHOT crew are cleaning up the post-brawl wreckage of Ancient Chinese Pizza. They think the fight is over. What they don’t know is the refrigerator hides a secret, a DEADLY secret. Will our heroes discover it in time!?

The Heart, Head, and X Factor

If you are running your first game, chances are you are stressed out. If you have just run your fist session and nothing wen right you are probably completely overwhelmed. The first step to running a great game is understanding who your party is and what they are after. On this episode of Crit Success we discuss understanding and categorizing player types with improv terms to help you get to know your party.