Show Notes

Porter & Steve discuss what the literature says about what emotions are at their core, what their meaning and value can be in the gaming experience, and some useful ways to consider and manage the emotions of yourself and your fellow roleplayer.

You can go to the following URLs or research articles to learn about some of the topics discussed in this episode:

Weiss, H. M., & Cropanzano, R. (1996). Affective events theory: A theoretical discussion of the structure, causes, and consequences of affective experiences at work. In B. M. Staw & L. L. Cummings (Eds.), Research in organizational behavior (Vol 18, pp 1-74). Greenwich, CT: JAI Press

Frijda, N. H. (1993). Moods, emotional episodes and emotions. In M. Lewis & J. M. Haviland (Eds.), Handbook of emotions (pp. 381-403). New York: Guilford Press.

A worksheet to explore your parts of mind: