James and JPC along with newcomers Luke Null and Mike Gospel take on Lovecraft in the indie system which is taking the internet by storm: “Everyone is John.” After reading the Necronomicon can John Tuckerman, an associate professor from Miskatonic University, survive the ravages of madness?
In this episode James gives us some techniques to build strong party dynamics starting with the first session. He also shows us how to make it easier for players to live out their original character concepts.
James, John, and Kat sit down with special guests Nick Lang and Scout Bratt to play one of James’ Gen Con favorites: Scooby Doo run Call of Cthulhu! Velma, Deaphne, Fred, Shaggy, and of course Scooby Doo face down the terrible shadow over Innsmouth in this mash up game. Let’s hope the gang can sluthe […]
After defeating the Ninja invasion of Ancient Chinese Pizza, Inspector Jackie, Tommy, and Angela (a.k.a. Action Angel La La) must flee the wrath of the deadly Snake Skin Triad. Expect piston pulsing action as our heroes lead a high speed chase through the streets of New York. Can they evade ninjas on motorcycles and helicopters? […]
James continues his walk-through for making your first game. In this episode you’ll learn about accounting for player strengths, using differences in scale and differences in kind, and the ever important maintaining flexibility while knowing what is going to happen in the story.
This is a big one folks. This is the first installment of a series where James walks you through the steps to setting up your very first game. In this part he breaks down a game into three essential components and he lays out the first two steps of session design.
Our heroes have battled their way through triads, ninja, and helicopters but not they find themselves face-to-beryllium steel face with Destro! Where Destro goes the legions of the dreaded Cobra Commander are sure to follow. Can our heroes overcome the most feared terrorist organization on earth!? Find out in the thrilling conclusion to this month’s […]
This week James tackles the subject of rules lawyers and how to talk them out of slowing down your game. Players can be difficult but sometimes all you need to do is choose your words carefully to make everyone at the table happy. If you have a question for James please send it to Jamesdamatoismagic@gmail.com
Fists are flying for another episode of ONE SHOT! Chris Sims is back, he and the ONE SHOT crew are cleaning up the post-brawl wreckage of Ancient Chinese Pizza. They think the fight is over. What they don’t know is the refrigerator hides a secret, a DEADLY secret. Will our heroes discover it in time!?
If you are running your first game, chances are you are stressed out. If you have just run your fist session and nothing wen right you are probably completely overwhelmed. The first step to running a great game is understanding who your party is and what they are after. On this episode of Crit Success […]