This week James is joined by Kat, Jim Hepplewhite, and Brittany Yantos of Geek Bar, to play Ehdrigohr run by its creator Allen Turner. In a post cataclysmic world where the night is ruled by horrors brave souls from the scattered tribes of humanity must band together to face the dark of night. Hilarity ensues.
This week James takes on a new listener question: When my players come up with what seems like a reasonable bargain or deal, my antagonists accept, as long as they’re not giving up more than they originally intended to. The greatest play experiences I’ve had came from GMs who created hardline antagonists who would accept […]
Enter Lyntel! As Tryst gets familiar with the Explore Corps newcomer, Bacta and Leenik get themselves Leeniked even further. Hopefully they thought this one through.
Allen Turner gives us an overview of Fate and Ehdrigor. In twenty minutes you’ll Have all the information you need to play.
This week Robo Force head to MIT to see if they can discover the whereabouts of a missing action scientist. Danger awaits them there and possibly other places.
A new challenger approaches! Or, more accurately, each leg of the split part approaches as yet unseen challengers. As Bacta and Leenik bond with a kindred spirit, the unlikely trio of Tryst, Tamlin, and Tony skulk through Myrkr’s dense forests in search of an elusive Exploration Corps thief.
RO-BO! Kids, I hope you have your cereal ready because game designer Mike Olsen is about to kick off Fate month by introducing us to his setting for the Atomic Robo rpg: ROBO FORCE! If the much beloved Atomic Robo comic and GI Joe had a beautifully weird baby, this would be it.
With the party split, the ship missing, and Jorj Car’das hot on thair tails the crew of the Mynok mus get captured twice as hard if they want to survive this episode!
The Spirit Snatchers finally make it inside Boeing head quarters where they find it is perhaps a little more haunted than they anticipated. Will thier steam based equipment win the day? Or do they not have the ghost of a chance.
James discusses the outstanding Metatopia and talks game design with fellow rookie designers Jason Pitre and Mark Richardson