This is one of those episodes where we talk about a game and a Kickstarter, yes, but more than that we talk about the process of creation itself. John Adamus, known in part for his tweetstorms of encouragement to creators, gets really deep with how Noir World came to be and how it changed over its 70+ iterations.

THE MAN
John on Twitter
John’s Patreon

THE WORLD
Noir World Twitter
Noir World Facebook

About the Author
Meghan Dornbrock knows that books are true magic, and has a weak spot for storytelling rogue-kings. An artist, animator, and all-around games enthusiast, she’s fascinated by the many different ways there are to tell a good story and is eager to see what’ll come next. Eventually she will die on Mars, but currently she lives in the uncool part of Brooklyn. Follow her on twitter or on her website.

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