This week James takes on a new listener question: When my players come up with what seems like a reasonable bargain or deal, my antagonists accept, as long as they’re not giving up more than they originally intended to. The greatest play experiences I’ve had came from GMs who created hardline antagonists who would accept nothing less than total acceptance of their demands. Overcoming them gave me a thrill that I want to give my players, but whenever I try to run these guys, my senses of fairness and logic kick in and I accept a reasonable solution.
A new challenger approaches! Or, more accurately, each leg of the split part approaches as yet unseen challengers. As Bacta and Leenik bond with a kindred spirit, the unlikely trio of Tryst, Tamlin, and Tony skulk through Myrkr’s dense forests in search of an elusive Exploration Corps thief.
With little Tamlin watching nervously from the dense underbrush of Myrkyr’s Great Forest, the crew of the Mynock springs into battle against an unseen and deadly foe. Will the boys hold Cardas’ crew at bay, or will the unseen assailant send off a message to her employer, alerting him to they boy’s position?
Plenty of OD&D concepts have fallen out of favor. Most of them died out because they put limitations on play. These days swords and sorcery systems are way less restrictive and f20 games are focused on customization. However, 5th edition D&D opted to keep alignment- which has some gamers scratching their heads.