The Gang Green makes its way to Dimension X to confront Shredder and Krang. But where will they find parking!?
Tanasia, Karner, and Etolas bring their discoveries to Skylar, the young Amber Pope. Along with Kal, the ghost of the original Amber Pope they hatch a plan to investigate The watchers and defend Ki from extra dimensional attack. NUMENERA 2 Kickstarter THE IGDN METATOPIA SCHOLARSHIP Donate Apply TWITCH SCHEDULE Warda Tuesday 7:30 CT […]
Monte Cook of Monte Cook Games is here to dig into what Numenera 2: Discovery & Destiny is all about. We look at how Numenera & Cypher System’s unique structure allows this new edition to work seamlessly with the one on your shelf right now, and the cool new cyphers coming your way.
One year after the events of our first series Tanasia, Karner, and Etolas have parted ways. The mysterious disappearance of their friend Uraz caused an irreparable emotional rift. In order to regain her honor as a Selenium monk, rescue her friend, and perhaps change the destiny of the Ninth World Tanasia has traveled to the city […]
Designer Jenn Martin on witches at work, manic pixie dreamgirling, and larp impostor syndrome.
The clock is ticking and a sister’s kid’s life hangs in the balance. New friends and old foes await in this bloody race against time.
The Turtles attempt to find out more about the Pet-rification of New York City. Michelangelo perfects a new combat technique.
Three elite FBI agents are deployed to “Evil Island” to participate in a Kung Fu Tournament run by the mysterious Art Vandelay. This mission is unclear, their powers are vaguely defined and their enemies are cartoonish parodies of people. This gets out of hand in the best ways possible,
Fay Onyx, the mastermind behind the Unfamiliar Heroes podcast project, and two of its GMs, Anna Murray and Jordan Green, chat about what it’s like to run an actual play with diverse players and characters at the core. This first part of our conversation focuses on addressing the needs of players, and considering how accessible […]
GURT EXPECTATIONS! The crew of the Mynock executes its plan of larceny through seduction. Can they pull off subterfuge, or will they be left high and Drine?