Heroes, it has been a HECK of a year, and we’re going out with a bang. J Michael Bestul gives us some hot tips on how to get the most out of modding 13th Age, which is a pretty rad system to begin with. Plus, a little waxing nostalgic in the intro and not one but TWO hidden kitties! Don’t ever say we never gave you nothing.
Modifier sits down with designers of all stripes and looks at what it takes to make a great game! With a focus on homebrewing and otherwise modifying existing games to meet your storytelling needs, these interviews dig deep into how changing the rules enables better storytelling. Hosted by Meghan Dornbrock.
We’re taking a look at hacking deck-builder card games this week, specifically Crptozoic’s Cerberus Engine system, with card-game aficionado / hostage Dan Enders. Dan also wrote micro RPG card game The Bite, so this one is just ALL about cards and feeling bad.
Sig is a multiplanar fantasy setting for Jason Pitre’s game Spark, and is a fantastic example of mechanics supporting and reinforcing setting. But, how do you do that thing? Luckily Jason has some experience crafting mechanics that evoke experience and promote setting, so we talk all about it, and his upcoming Sig kickstarter too!
Am I allowed to just issue an open invitation like that? Am I going to get kicked out now? Shoot. Don’t tell anyone I told you, okay? Oh good. Since we’re cool now, Keith Baker is here to tell us all about Illimat, and what it was like to create a game from a bunch of components that had already been carefully designed.
This week we get deep, discussing the role of culture in games and how to approach modifying that part of the fiction. Quinn Wilson, GM of Swallows of the South and noted Guy Fieri enthusiast, leads the way.
Technically you don’t HAVE to go home. In fact, stay here for a little while! Jeff Stormer from Party of One, the podcast all about two-player RPGs, is here to talk about playing SMALL games. How do you play or modify games for just two people? Or even ONE person? There’s a lot more out there for the small table, and we talk about it.
Multi-DM games. Multi-table games. The Specials. There are many names for these massive convention games, but luckily for us we’ve got several guests here to help break them down. Geoffrey Peart, Troy Pichelman, and Darcy Ross are all experienced in ways to make your game bigger, whatever the system.
It’s another episode all about accessibility in gaming, this time with blind gamer Aser Tolentino and his wife Megan. Both are extremely talented players and GMs (who you might recognize from The Redacted Files or the Firefly Podcast) and they have a wealth of knowledge to share when it comes to tools and tips for making, running, and playing accessible games.
For our first proper homebrew Chris takes us through his process of converting D&D 3.5’s Beguiler class over to Pathfinder. We talk about how to approach a conversion, how to get feedback, and what makes a homebrew appealing to players outside your group.
This one goes long heroes, but that’s because Mark has just as much to say about his shared-conciousness RPG “Headspace” as I have to ask, and he’s too polite (Canadian) to tell me to wrap it up already. Jack in, this one goes places!