What do digital and tabletop roleplaying have in common? Can worldbuilding in a game help us change the real world? And just what is the “real world” anyway? Scholar and critic Katherine Cross is here to talk digital citizenship, identity plurality, and more.

Katherine on Twitter
On Patreon
On Gamasutra
World of Warcraft: Night Elves
The New Laboratory of Dreams: Roleplaying as Resistance and Ethics for Cyborgs: On Real Harassment in an “Unreal” Place
Knights of the Old Republic II
Big Bad Con
Gen Con
Fall of Magic

About the Author
Alex Roberts is a powerful force of unstoppable role-playing enthusiasm. She designs games, and writes about them sometimes, too. She is good at twitter.

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