The Scummers, exhausted and disheartened, resort to drastic measures to defeat their foes and escape the pursuing horde. Murder, death, drugs, euphoria, revelation… Who knew so much could happen in three minutes?
Author Archive | Mike Migdall
What’s better than money? Fame. Dirty, nasty fame. Tech Wizard jumps at an opportunity that sees the gang back on the road to Chicago… but the highway back to Chicago holds a nasty surprise, and we ain’t talking about the toll booths!
A simple meeting with Kannabis Jak goes awry as the Death Racer’s swanky compound is compromised by a mysterious force. The ‘scummers must fight or flight for their lives before the bodies hit the floor.
If the NeoScum are going to do a Death Race, they’ve got to meet a real Death Racer! Enter… Kannabis Jak.
In the aftermath of their last mission, the gang’s identity begins to solidify- but is it an identity they can be proud of? Moral quandaries will be faced, NPCs will be antagonized, and the gang will be visited by the ghosts of their past.
The gang has written a big check by taking on the identities of underground pit fighters, and now it’s time to cash that check. It’s FIGHT NIGHT out in the corn fields and it’s KILL or BE KILLED.
Riding high off their first job completed as a team, the gang walks into a part of Shadowrun that’s way too high leveled for them.
The gang tries their hand at subterfuge as they search for a way to get inside the Yulakim Complex without drawing the attention of the law.
2076. A world of science and magic. Corporations make the rules and ‘Shadowrunners’ break em, doing the kind of work that you can’t mention on a tax return. In Indianapolis, four Shadowrunners meet and accept a job they aim to finish…if they ever get around to it.