The gang finds refuge on neutral grounds and Dak reunites with a figure from his past.
Author Archive | Mike Migdall
The crew makes one last stop in Peoria before hitting the open road, forgetting that sometimes the road hits back. Pasts and futures converge, a reminder that you can’t leave history behind — but that’s never stopped a Scummer.
Destination: Los Angeles! But before they hit the open road, the NeoScum make a pit stop in Peoria. Shopping, shenanigans, and ShadowFUN awaits!
It’s Tech Wizard’s big break, but after recent events, it’s Tech who may end up breaking. Can TW keep it together in front of Neo-Hollywood Golden Boy Grant Junctal? Meanwhile, an old friend pays Dak a visit.
The Scummers, exhausted and disheartened, resort to drastic measures to defeat their foes and escape the pursuing horde. Murder, death, drugs, euphoria, revelation… Who knew so much could happen in three minutes?
What’s better than money? Fame. Dirty, nasty fame. Tech Wizard jumps at an opportunity that sees the gang back on the road to Chicago… but the highway back to Chicago holds a nasty surprise, and we ain’t talking about the toll booths!
A simple meeting with Kannabis Jak goes awry as the Death Racer’s swanky compound is compromised by a mysterious force. The ‘scummers must fight or flight for their lives before the bodies hit the floor.
If the NeoScum are going to do a Death Race, they’ve got to meet a real Death Racer! Enter… Kannabis Jak.
In the aftermath of their last mission, the gang’s identity begins to solidify- but is it an identity they can be proud of? Moral quandaries will be faced, NPCs will be antagonized, and the gang will be visited by the ghosts of their past.
The gang has written a big check by taking on the identities of underground pit fighters, and now it’s time to cash that check. It’s FIGHT NIGHT out in the corn fields and it’s KILL or BE KILLED.