Author

About the Author
Meghan Dornbrock knows that books are true magic, and has a weak spot for storytelling rogue-kings. An artist, animator, and all-around games enthusiast, she’s fascinated by the many different ways there are to tell a good story and is eager to see what’ll come next. Eventually she will die on Mars, but currently she lives in the uncool part of Brooklyn. Follow her on twitter or on her website.

24. Supporting Setting with Mechanics in Jason Pitre’s Sig

Sig is a multiplanar fantasy setting for Jason Pitre’s game Spark, and is a fantastic example of mechanics supporting and reinforcing setting. But, how do you do that thing? Luckily Jason has some experience crafting mechanics that evoke experience and promote setting, so we talk all about it, and his upcoming Sig kickstarter too!

23. Join the Secret Society with Keith Baker’s Illimat

Am I allowed to just issue an open invitation like that? Am I going to get kicked out now? Shoot. Don’t tell anyone I told you, okay? Oh good. Since we’re cool now, Keith Baker is here to tell us all about Illimat, and what it was like to create a game from a bunch of components that had already been carefully designed.

22. Culture Modding with Quinn Wilson

This week we get deep, discussing the role of culture in games and how to approach modifying that part of the fiction. Quinn Wilson, GM of Swallows of the South and noted Guy Fieri enthusiast, leads the way.

21. Scaling Games Part 2: GO …HOME?

Technically you don’t HAVE to go home. In fact, stay here for a little while! Jeff Stormer from Party of One, the podcast all about two-player RPGs, is here to talk about playing SMALL games. How do you play or modify games for just two people? Or even ONE person? There’s a lot more out there for the small table, and we talk about it.

20. Scaling Games Part 1: GO BIG

Multi-DM games. Multi-table games. The Specials. There are many names for these massive convention games, but luckily for us we’ve got several guests here to help break them down. Geoffrey Peart, Troy Pichelman, and Darcy Ross are all experienced in ways to make your game bigger, whatever the system.

THE SPECIALS
Geoffrey Peart
Troy Pichelman
Darcy Ross

SCALE IT UP
Pathfinder Society Events
Ontario Pathfinder Society
Monte Cook Games Asset Team

19. (More) Accessibility With Aser & Megan Tolentino

It’s another episode all about accessibility in gaming, this time with blind gamer Aser Tolentino and his wife Megan. Both are extremely talented players and GMs (who you might recognize from The Redacted Files or the Firefly Podcast) and they have a wealth of knowledge to share when it comes to tools and tips for making, running, and playing accessible games.

18. A Bguiling Homebrew: Converting 3.5e’s Beguiler to Pathfinder

For our first proper homebrew Chris takes us through his process of converting D&D 3.5’s Beguiler class over to Pathfinder. We talk about how to approach a conversion, how to get feedback, and what makes a homebrew appealing to players outside your group.

17. Let’s Visit Mark Richardson’s Headspace

This one goes long heroes, but that’s because Mark has just as much to say about his shared-conciousness RPG “Headspace” as I have to ask, and he’s too polite (Canadian) to tell me to wrap it up already. Jack in, this one goes places!

16. Reflections with Jim and Paulomi

I did this to myself. I made jokes. I let guests talk about L5R. Now he’s here, in my podcast. Jim McClure and Paulomi Pratap from Third Act Publishing are here to talk about “Reflections”, a two-player storytelling RPG about dueling samurai, and the game’s journey from where it began as Tobie Abad’s “A Single Moment”.

15. The (Open) Legend of Brian Feister

Open Legend is an “open source RPG” created by Brian Feister with the intent that the system can be used to tell any epic story of your choice. We take a look at how the system is broken down into components and how those can be manipulated to suit your preferred genre.