Author

About the Author
Meghan Dornbrock knows that books are true magic, and has a weak spot for storytelling rogue-kings. An artist, animator, and all-around games enthusiast, she’s fascinated by the many different ways there are to tell a good story and is eager to see what’ll come next. Eventually she will die on Mars, but currently she lives in the uncool part of Brooklyn. Follow her on twitter or on her website.

50. Going on an Expedition with Todd Medema

Expedition is an RPG system that combines cards and a mobile app (all free, all open-source) to streamline the RPG experience, allowing you to play the way you want to. Built to be modded, Todd shares the strengths and challenges of playing the Expedition way, and may be just the project you were looking for!
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49. #280rpg

John Harness got 280 characters on twitter before it was the norm, and decided to turn it into a game design challenge. Paul Czege answered the call. We talk about the challenge, what we can learn from small games, and take a look at the amazing contributions.

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48. The Many Forms of Iron Edda with Tracy Barnett

Iron Edda is a game that exists across several systems and has a second edition in the works, and Tracy Barnett joins us to talk about how it got that way. We discuss what makes something an Iron Edda game, what different systems bring to the fiction, and where it’s headed next.

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47. Exploring New Settings with James Mendez Hodes

What goes into bringing an existing game into a brand new setting? How should you approach writing settings that are unfamiliar to you? James Mendez Hodes talks about all that and a bunch of other cool stuff!

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46. 7th Sea: Khitai with John Wick

7th Sea is a game about being an awesome hero, but there’s more than one way to be a hero. John talks about the Western and Eastern hero archetypes, and how they’ve been working on modifying the existing 7th Sea system to tell new kinds of hero stories.

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44. Numenera 2 with Monte Cook

Monte Cook of Monte Cook Games is here to dig into what Numenera 2: Discovery & Destiny is all about. We look at how Numenera & Cypher System’s unique structure allows this new edition to work seamlessly with the one on your shelf right now, and the cool new cyphers coming your way.

43. Get Acquainted with the Unfamiliar Heroes – Part 1

Fay Onyx, the mastermind behind the Unfamiliar Heroes podcast project, and two of its GMs, Anna Murray and Jordan Green, chat about what it’s like to run an actual play with diverse players and characters at the core. This first part of our conversation focuses on addressing the needs of players, and considering how accessible your game system itself is.

42. How To Catch Them All with Jonathan Barron’s MajiMonsters

Jonathan Barron joins me to discuss the difficulties of converting the monster-catching genre of video games and TV into a tabletop experience. His game MajiMonsters relies on an original system that tracks a player character as well as multiple unique monsters, all complete with their own skills and abilities to confront this dangerous, fantastic world.

41. Enter The Dungeon Dome with James D’Amato!!!

The Dungeon Dome is part Dungeons and Dragons, part professional wrestling franchise, all streamed live online for your viewing pleasure. James is here to talk about how he’s building this new type of games entertainment, the stories he’s hoping to tell, and his thoughts on the future of RPGs.

40. The Spire with Grant Howitt & Chris Taylor

We talk about Grant & Chris’ upcoming game The Spire, which is definitely about a Drow resistance but is also about a bunch of other cool, weird, complex things that I won’t even be able to do justice here. It’s a really fun chat and also: blood witches.