On today’s episode we create a group of player characters for Dungeons and Dragons 5th Edition, a game created by Wizards of the Coast. We are joined by Neal Powell from the Dungeon Master’s Block podcast and Tallsquall from Encounter Roleplay.
Fraser is back with another cyberpunk adventure, this time a climate-fiction inspired take on Blades in the Dark. We talk about the vastly different ways players can interact with the lore and how this cli-fi blend looks at old cyberpunk tropes in a new way.
Welcome to our inaugural episode! Here we will be discussing what this show is all about, what you can expect from any given episode, a little about ourselves, and where we see this podcast going in the future. We’ll include links to what we can in the show notes, so be sure check those out after you give us a listen!
Alex Roberts joins me for maximum pod-feed confusion, but mainly to talk about her first game, codenamed Tension. Inspired by Dread and romance games like Kagematsu and Hot Guys Making Out, this is a game about the emotional tension in a tricky relationship. We look at the game’s evolution, negotiation an safety mechanics, and learn about alien love.
Roughly translated as “the sexiest RPG on your shelf”, Pasion de las Pasiones is the telenovela RPG from Brandon Leon-Gambetta. We talk about: Latinx representation in games, telenovela tropes, statless playbooks, Hugh Jackman, and Pippin the Corgi. (There are tangents.)
Expedition is an RPG system that combines cards and a mobile app (all free, all open-source) to streamline the RPG experience, allowing you to play the way you want to. Built to be modded, Todd shares the strengths and challenges of playing the Expedition way, and may be just the project you were looking for!
Iron Edda is a game that exists across several systems and has a second edition in the works, and Tracy Barnett joins us to talk about how it got that way. We discuss what makes something an Iron Edda game, what different systems bring to the fiction, and where it’s headed next.
What goes into bringing an existing game into a brand new setting? How should you approach writing settings that are unfamiliar to you? James Mendez Hodes talks about all that and a bunch of other cool stuff!